QUICKPLAY FINISHES
2005 FIDE LAWS OF CHESSARTICLE 10: QUICKPLAY FINISH
10.1 A ‘quickplay finish’ is the last phase of a game, when all the (remaining) moves must be made in a limited time.
10.2 If the player, having the move, has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall stop the clocks and summon the arbiter.
(a) If the arbiter agrees the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision or reject the claim.
(b) If the arbiter postpones his decision, the opponent may be awarded two extra minutes thinking time and the game shall continue in the presence of an arbiter, if possible. The arbiter shall declare the final result later in the game or after a flag has fallen. He shall declare the game drawn if he agrees that the final position cannot be won by normal means, or that the opponent was not making sufficient attempts to win by normal means.
(c) If the arbiter has rejected the claim, the opponent shall be awarded two extra minutes thinking time.
(d) The decision of the arbiter shall be final relating to 10.2a,b,c.
10.3 If both flags have fallen and it is impossible to establish which flag fell first the game is drawn.
APPENDIX D
Quickplay finishes where no arbiter is present in the venue
Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls. This concludes the game. He may claim on the basis
(a) that his opponent cannot win by normal means, and/or
(b) that his opponent has been making no effort to win by normal means.
In (a) the player must write down the final position and his opponent must verify it. In (b) the player must write down the final position and submit an up-to-date scoresheet, which must be completed before play has ceased. The opponent shall verify both the scoresheet and the final position. The claim shall be referred to an Arbiter whose decision shall be the final one.
And note, with reference to Appendix D:
SCCU COUNTY MATCH RULES
20. If any claim in a quickplay finish requires reference to an independent Arbiter, it shall be submitted to the County Match Controller by both match captains together with whatever fee may have been determined by the Executive Committee. The County Match Controller shall submit the claim to an appropriate BCF Arbiter.